A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.
The maximum character level in Baldur's Gate 3 is level 12.
Each class grants characters special dialogue choices only available to that class. Each class also has unique spellcasting animations (while attack animations are based on race).
See also: Character Creation
Game mechanics[edit | edit source]
Experience[edit | edit source]
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
Experience is gained through completing quests, succeeding at tasks and discovering new locations, as well as by defeating enemies.
When a character gains inspiration, they earn a small amount of experience. Experience from all other sources is earned by all characters that have joined the player, whether they are in the active party or at camp.
|Level||Cumulative Exp.||XP for Next Level||Pack||Combatant||Elite||Miniboss||Boss|
Subclasses[edit | edit source]
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.
Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.
See below for a list of classes and their subclasses.
Multiclassing[edit | edit source]
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called multiclassing. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
- A multiclassed character's spell slots are dependent on the Effective Spellcaster Level of the character.
- A multiclassed character will use the spellcasting modifier from the most recent new class taken for item spellcasting.
- A multiclassed character does not receive all of the proficiencies of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's proficiency bonus increases as normal, however.
- A multiclassed character adds their total level in all classes together to determine their overall character level.
- Players cannot multiclass when playing on "Explorer" difficulty.
- A multiclassed character receives all proficiencies from a chosen subclass - for instance, while multiclassing into Fighter does not grant Heavy Armour proficiency, multiclassing into War Cleric does, since the proficiency belongs to the subclass rather than the main class.
Note that each new class gained through multiclassing begins at level one, and all chosen classes are levelled separately. For example, If a character has taken three levels in bard, and chooses to multiclass and takes one level of sorcerer, they will have access to traits for levels one through three of bard, and access to the traits for a level one sorcerer. They will not have access to level four traits of bard, despite being level four overall.
Multiclass proficiencies[edit | edit source]
|Class||Gained Proficiency||Class||Gained Proficiency|
|Barbarian||Shields, Simple Weapons, Martial Weapons||Bard||Light Armour, One skill, One instrument|
|Cleric||Light Armour, Medium Armour, Shields, Morningstars||Druid||Light Armour, Medium Armour, Shields|
|Fighter||Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons||Monk||Simple Weapons, Shortswords|
|Paladin||Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons||Ranger||Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill|
|Rogue||Light Armour, One skill||Sorcerer||Daggers, Light Crossbows, Quarterstaves|
|Warlock||Light armour, Simple Weapons||Wizard||Daggers, Light Crossbows, Quarterstaves|
Playable Classes[edit | edit source]
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Bard[edit | edit source]
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid[edit | edit source]
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Monk[edit | edit source]
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rogue[edit | edit source]
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Achievements[edit | edit source]
Multiclass into every class in one playthrough without asking Withers to change your character.
Trivia[edit | edit source]
- See D&D 5e Class Changes for a summary of all changes to classes in Baldur's Gate 3 from the 5e ruleset.
|Resources||Action • Bonus action • Reaction • Movement speed • Concentration|
|Dice rolls||Ability check • Ability score modifier • Advantage • Attack roll • Damage roll (Mechanics) • Initiative • Inspiration • Proficiency (Bonus) • Saving throw|
|Other mechanics||Alchemy • Approval • Damage types • Difficult Terrain • Enchantment • Healing • Reactions • Resting • Stealth • Barter ( Attitude • Traders • Trading and item pricing)|
|Items|| Equipment (Weapons • Clothing • Armour • Shields • Headwear • Handwear • Footwear • Amulets • Rings • Cloaks)
Consumables (Arrows • Coatings • Dyes • Elixirs • Grenades • Potions • Scrolls) • Containers • Miscellaneous
|Ability scores||Strength • Dexterity • Constitution • Intelligence • Wisdom • Charisma|
|Races||Dragonborn • Drow • Dwarf • Elf • Githyanki • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling|
|Classes||Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard|
|Character features||Armour Class • Backgrounds • Creature size • Feats • Hit points • Illithid powers • Point Buy • Skills • Spells (List • Mechanics)|