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Light: Difference between revisions
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HiddenDragon (talk | contribs) m (Moved warning to new fields) |
Chronofreak (talk | contribs) (Feat: Magic Initiate: Bard) |
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| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| granted by items = Guiding Light | | granted by items = Guiding Light | ||
| summary = It makes an object shed light in a small area. | | summary = It makes an object shed light in a small area. |
Revision as of 18:51, 31 December 2023
Light is a cantrip (Evocation). It makes an object shed light in a small area.
Description
Infuse an object with an aura of light.
Only affects one target at a time.
Properties
- Cost
- Action
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Light
Duration: Until Long rest
- This object has an aura of light with a radius of 7.5 m / 25 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
- When cast on a character, it will apply the effect to their active weapon.
External links
- Light on the Forgotten Realms Wiki