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Hellrider Paladin: Difference between revisions
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{{ | {{Infobox character | ||
|name | | name = Hellrider Paladin | ||
| | | faction = [[Hellriders]] | ||
| | | image = Hellrider Paladin.jpg | ||
| | | race = [[Asmodeus Tiefling]] | ||
| | | level = 10 | ||
| | |||
| | | modules = | ||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Medium | ||
| | | type = Humanoid | ||
| | | hit_points = 119 | ||
| | | armour_class = 19 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 75 | ||
| | | weight_lb = 150 | ||
| | | hiddenlevel = 10 | ||
| | | str = 18 | ||
| | | dex = 12 | ||
| | | con = 16 | ||
| | | int = 10 | ||
| | | wis = 10 | ||
| | | cha = 16 | ||
| | | wis_save_proficiency = yes | ||
| cha_save_proficiency = yes | |||
| resistant1 = Fire | |||
| | |||
| condition1_name = Aura of Protection | |||
| condition1_description = You and nearby allies gain a bonus to saving throws equal to your charisma modifier. | |||
| condition2_name = Aura of Courage | |||
| condition2_description = You and any nearby allies can't be frightened. | |||
| condition3_name = Aura of Devotion | |||
| condition3_description = You and any nearby allies can't be charmed. | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||
| | | feature2_name = Extra Attack | ||
| | | feature2_description = Can make an additional free attack after making an unarmed or weapon attack. | ||
| | | feature3_name = Hellish Resistance | ||
| | | feature3_description = Grants resistance to fire damage. | ||
| | | feature4_name = Divine Health | ||
| | | feature4_description = Immune to diseases. | ||
| | | feature5_name = Opportunity Attack | ||
| | | feature5_description = Automatically attack an enemy moving out of your reach. | ||
| | | feature6_name = Superior Plate (-1) | ||
| | | feature6_description = Reduces piercing damage by 1. | ||
| | | feature6_item = Plate Armour +1 | ||
| | | feature7_name = Tenacity | ||
| | | feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss. | ||
| | | feature7_item = Maul +1 | ||
}} | }} | ||
}} | |||
'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | '''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | ||
Revision as of 10:30, 13 February 2024
Hellrider Paladin | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Race | Asmodeus Tiefling | ||||||||||||
Faction | Hellriders | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 19 | ||||||||||||
Hit points | 119 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Conditions | |||||||||||||
| You and nearby allies gain a bonus to saving throws equal to your charisma modifier. | ||||||||||||
| You and any nearby allies can't be frightened. | ||||||||||||
| You and any nearby allies can't be charmed. | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Can make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Grants resistance to fire damage. | ||||||||||||
| Immune to diseases. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Reduces piercing damage by 1. | ||||||||||||
| Can use a reaction to deal strength modifier bludgeoning damage on a miss. |
Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with