Thunderous Smite
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Thunderous Smite is a level 1 evocation spell. It allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 2~12
- Details
- Melee weapon attack roll
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked Prone)
- Range: Normal weapon range
Normal weapon damage
+ 2d6Thunder
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 2: Paladin
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Notes
- See Smite for additional functionality information.
- Targets are only pushed away if they fail the saving throw against Prone.
- Unlike most attacks that move a target by force, this spell does not display a trajectory line showing where the target will be moved.