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Thunderous Smite
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Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone.Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 2~12
- Details
- Melee Weapon Attack Roll
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked Prone)
- Range: Normal weapon range

Normal weapon damage
+ 2d6Thunder
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Smite_Thunderous Spell flags
Condition: Prone
Prone
Duration: 1 turn
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m (5 ft) of Movement Speed to stand up.
How to learn
Classes:
- Class level 2: Paladin
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Notes
- See Smite for additional functionality information.
- Targets are only pushed away if they fail the saving throw against Prone.
- Unlike most attacks that move a target by force, this spell does not display a trajectory line showing where the target will be moved.
Bugs
- The Level 1 Spell Slot version of this action changes attack animations in Honour mode due to an override in the code.
- Due to a coding error, characters receive two Level 2 Spell Slot versions of this action in Honour mode, one of which has the DRS changes while the other does not.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki





















