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Hellrider Paladin: Difference between revisions
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| feature6_description = Reduces piercing damage by 1. | | feature6_description = Reduces piercing damage by 1. | ||
| feature6_item = Plate Armour +1 | | feature6_item = Plate Armour +1 | ||
| feature7_name = Tenacity | | feature7_name = Tenacity (passive feature) | ||
| feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss. | | feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss. | ||
| feature7_item = Maul +1 | | feature7_item = Maul +1 |
Revision as of 06:09, 10 May 2024
Hellrider Paladin | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Race | Asmodeus Tiefling | ||||||||||||
Faction | Hellriders | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 19 | ||||||||||||
Hit points | 119 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Conditions | |||||||||||||
| You and nearby allies gain a bonus to saving throws equal to your charisma modifier. | ||||||||||||
| You and any nearby allies can't be frightened. | ||||||||||||
| You and any nearby allies can't be charmed. | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Can make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Grants resistance to fire damage. | ||||||||||||
| Immune to diseases. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Reduces piercing damage by 1. | ||||||||||||
| Can use a reaction to deal strength modifier bludgeoning damage on a miss. |
Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with