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Argument Solver: Difference between revisions
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| uuid = fddc251b-22d8-4036-a9fb-85fba8635cf0 | | uuid = fddc251b-22d8-4036-a9fb-85fba8635cf0 | ||
| special = | | special = | ||
| weapon actions = Concussive Smash, Backbreaker, Tenacity, Poison Mist | |||
| weapon actions = Concussive Smash, Backbreaker, Poison Mist | |||
| special weapon actions = | | special weapon actions = | ||
| where to find = | | where to find = |
Revision as of 19:14, 26 February 2024
Argument Solver is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
MAG_Poison_GreatclubUUID
fddc251b-22d8-4036-a9fb-85fba8635cf0
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Poison Mist ()
On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly those within it.
Where to find
- Dropped by Mig in the Moonrise Towers.