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Hunter's Dagger: Difference between revisions

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| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| controller icon = Dagger PlusOne Unfaded.png
| icon = Dagger PlusOne Unfaded Icon.png
| icon = Dagger PlusOne Unfaded Icon.png
| description =  
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| rarity = uncommon
| rarity = uncommon
| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc
| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc
| special = * {{Passive|Rupturing}}
| passives = Rupturing
| special =  
| weapon actions = Flourish, Piercing Strike, Lacerate
| weapon actions = Flourish, Piercing Strike, Lacerate
| condition = Ruptured
| condition = Ruptured

Revision as of 17:18, 20 March 2024

Hunter's Dagger image

Hunter's Dagger is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_TheHunters_Dagger
UUID e101101e-e4ba-48b6-9f82-267ca1cd84dc

Special

The holder of this item gains:

Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Where to find

Notes

  • The Rupturing effect will be applied even if the target passes the DC 13 check.