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The Joltshooter: Difference between revisions

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| passives = Electric Blood
| passives = Electric Blood
| special =  
| special =  
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Joltshooter]] and [[The Spellsparkler]].
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Spellsparkler]].
| where to find location = Waukeen's Rest
| where to find x = -63
| where to find y = 600
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Lightning damage]]
[[Category:Sources of Lightning damage]]

Revision as of 09:04, 21 August 2024

The Joltshooter image

The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon.

Description Icon.png

Sleek and lightweight, it is said that the Joltshooter was Yrre the Sparkstruck's favourite weapon. They were indifferent towards bows, but the spikes jutting out of it?

Properties

Damage
Details
Longbows Longbows
Rarity: Rare
Enchantment: None
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 1.1 kg / 2.2 lb
Price: 310 gp
UID MAG_ChargedLightning_Longbow
UUID 38b80bf8-9cf8-4495-8267-eb84c7779d0c

Special

The holder of this item gains:

Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Hamstring Shot Hamstring Shot ()

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find