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Hellrider's Pride: Difference between revisions
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[[Act One]]: Carried by [[Zevlor]] in the [[Druid Grove]] and can be either looted from him, bought, stolen, or earned as a reward for [[Kill Kagha]] or [[Investigate Kagha]]. | [[Act One]]: Carried by [[Zevlor]] in the [[Druid Grove]] and can be either looted from him, bought, stolen, or earned as a reward for [[Kill Kagha]] or [[Investigate Kagha]]. | ||
}} | }} | ||
==Gallery== | |||
<gallery heights="400"> | |||
Hellriders pride dyed.png|[[Dye]]d variations | |||
</gallery> | |||
== External links == | == External links == | ||
* {{FRWiki|Hellrider's Pride|long}} | * {{FRWiki|Hellrider's Pride|long}} |
Revision as of 00:01, 16 June 2024
The Hellrider's Pride are an uncommon pair of Gloves that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets.
A waft of sulphur emanates from these proudly-kept gauntlets.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 110 gp
-
UID
DEN_HellridersPrideUUID
db4d4560-dc72-4d64-b552-5caf442c0927
Special
The wearer of this item gains:
- Helm's Protection
- When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Where to find
- Act One: Carried by Zevlor in the Druid Grove and can be either looted from him, bought, stolen, or earned as a reward for Kill Kagha or Investigate Kagha.
Notes
- The Reviving Hands is essentially an upgraded version of this.
- Unlike The Reviving Hands, Hellrider's Pride is not classified as Armour, allowing the equipping character to still benefit from the effects of , , and so on.
- Helm's Protection applies the effect of to everyone that the equipping character heals (except themselves) that lasts for Duration: 2 turns. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn).
Gallery
Dyed variations