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Banishing Smite (Melee): Difference between revisions
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| higher levels = | | higher levels = | ||
| variant of = Banishing Smite | | variant of = Banishing Smite | ||
| notes = * This spell can only be learned by | | notes = * This spell can only be learned by [[Bard]]s via [[Magical Secrets]] at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e. | ||
*The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns. | *The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns. | ||
*There is no save allowed for any aspect of this spell. | *There is no save allowed for any aspect of this spell. |
Latest revision as of 08:57, 29 July 2024
For the ranged version of this spell, see
.Banishing Smite (Melee) is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly the target.
Description
Possibly your target to another plane of existence.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 5 Spell Slot
- Damage
- Normal weapon damage
- + 5d10 (5~50) Force
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
This spell is a variation of:
Notes
- This spell can only be learned by Bards via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to Hit Points it is then for 2 turns. where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike there is no reaction in the UI for it. If the target is reduced to 1-49
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does 10d10 (10~100) Forcedamage.