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Hold Person: Difference between revisions
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| <strong>[[File: Hold Person Condition Icon. | | <strong>[[File: Hold Person Condition Icon.webp|frameless|upright=0.12]] Hold Person</strong> | ||
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| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} | | [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} |
Revision as of 20:09, 16 July 2023
Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
![](/w/images/thumb/b/b3/Hold_Person_Icon.png/240px-Hold_Person_Icon.png)
"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."
Range | 18m / 60ft |
---|---|
School | Enchantment |
Saving Throw | Wisdom |
Concentration | Required |
Condition | Hold Person |
Duration | 10 turns |
Class | Bard, Cleric, Druid, Sorcerer, Warlock, Wizard |
Description
Paralyse a humanoid creature, making it unable to move and act.
At the end of each turns, the creature can try to free itself.
Properties
Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Wisdom
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![]() 10 turns
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