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Gust of Wind: Difference between revisions
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if they fail a
Strength roll.
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| classes = Druid, Sorcerer, Wizard, Tempest Domain | | classes = Druid, Sorcerer, Wizard, Tempest Domain | ||
| learns at level = Druid, Sorcerer, Wizard, Tempest Domain | | learns at level = Druid, Sorcerer, Wizard, Tempest Domain | ||
| learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | ||
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall. | | summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall. | ||
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll. | | description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll. |
Revision as of 04:03, 5 August 2023
Gust of Wind is a level 2 evocation spell. It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
Properties
- Details
- Range: 6 m / 40 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain
Notes
This spell is automatically given to the Sorcerer at level 6