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Gloom Stalker: Difference between revisions
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=== <b>Level 9</b> === | === <b>Level 9</b> === | ||
Spell: | Spell: | ||
*[[File: | *[[File:Fear Icon.png|frameless|30x30px]] [[Fear]] | ||
=== <b>Level 11</b> === | === <b>Level 11</b> === | ||
*'''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] [[Saving Throws]]. | *'''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] [[Saving Throws]]. |
Revision as of 16:52, 4 August 2023
Gloom Stalkers Quote
Subclass Features
Level 3
- Dread Ambusher: At the start of your first turn of each combat, you gain +3 bonus to Initiative aswell as your movement speed increases by 10 feet, which lasts until the end of that turn. You can make one additional weapon attack as part of that action. If that attack hits, that deals extra 1d8 damage of the weapon's damage type.
- Dread Ambusher Hide: As a bonus action you can Hide from enemies by succeeding Stealth checks. Attacking or casting a spell will make you visible.
- Superior Darkvision: You can see in the dark up to 24 m / 80 ft
- Umbral Shroud: Wrap yourself in shadows to become Invisible if you are obsucured, which lasts for 10 rounds.
Spell:
Level 7
- Iron Mind: You gain Proficiency in Wisdom and Intelligence Saving Throws.
Level 9
Spell:
Level 11
- Iron Mind: You gain Proficiency in Wisdom and Intelligence Saving Throws.