Ad placeholder

Monster Slayer Glaive: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Add Monster Slayer Glaive)
 
(Fix quote)
Line 2: Line 2:
| image = Glaive PlusOne Icon.png
| image = Glaive PlusOne Icon.png
| description =  
| description =  
| quote = Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with Something pointy at the end
| quote = Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.
The best thing about spears is that the ugly parts of combat are happening at the other end.
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->

Revision as of 01:41, 6 August 2023

Monster Slayer Glaive image

Monster Slayer Glaive is a rare, lightly enchanted (+1) special variant of the Glaives family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png

Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Details
Glaives Glaives
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp

Special

The holder of this item gains:

  • Monsterslayer: This weapon deals an additional 1d4 damage against monstrosity type foes.
  • Refined Vaulting: Jump distance is increased by 1.5m.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find