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Soul set: Difference between revisions

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(created page; added Gloves of Soul Catching)
 
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{{Passive|Soul Fist}}
{{Passive|Soul Fist}}
{{Passive|Soul Catching}}
{{Passive|Soul Catching}}
|-
|{{Image rarity item|Mask of Soul Perception}}
|{{Equipment slot|Headwear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{SpellAction|Detect Thoughts|level = 2|recharge = short rest}}
{{Passive|Soul Perception}}
|}
|}


* {{MdRarityItem|Mask of Soul Perception}}: Gain a +2 bonus to Attack rolls, Initiative Rolls Initiative Rolls, and Perception Checks. May cast {{SAI|Detect Thoughts}} once per short rest.
* {{MdRarityItem|Vest of Soul Rejuvenation}}: May use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses. {{Armour Class}} +2.
* {{MdRarityItem|Vest of Soul Rejuvenation}}: May use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses. {{Armour Class}} +2.

Revision as of 16:06, 29 December 2024

Soul is a set of equipment that primarily benefits those classed into Monk, with improvements to unarmed attacks. See also Monk set and Unarmed set.

Name Slot Effect

Gloves of Soul Catching

Handwear (Non-Armour)
Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Mask of Soul Perception

Headwear (Non-Armour)
Detect Thoughts Detect Thoughts ()
Cast as a level 2 spell ( Recharge: Short rest.)
Soul Perception
Gain a +2 bonus to Attack rolls, Initiative Rolls Initiative Rolls, and Perception Checks.