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Unarmed set

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The unarmed set enhances unarmed attacks. The Kushigo set and Soul set are part of this set, but they are not duplicated here. See also List of features and items that interact with unarmed strikes and Monk set.

Name Slot Effect

Corellon's Grace
Main Hand Melee Main Hand Melee (Quarterstaff)
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.

Flawed Helldusk Gloves
Gloves Gloves (Non-Armour)
Lesser Infernal Touch
Your weapon attacks deal an additional 1d4FireFire damage. Your unarmed attacks deal an additional 1d4NecroticNecrotic damage, and can possibly inflict Bleeding Bleeding.

Gauntlet of the Tyrant
Gloves Gloves (Non-Armour)
Command Command (Action + Level 1 Spell Slot)
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4ForceForce damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.

Gloves of Cinder and Sizzle
Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell ( Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4FireFire.

Gloves of Crushing
Gloves Gloves (Non-Armour)
Crushing Blows
The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2BludgeoningBludgeoning damage.

Helldusk Gloves
Gloves Gloves (Non-Armour)
Rays of Fire Rays of Fire (Action)
Cast as a cantrip ( Recharge: Short rest.)
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch
Your weapon attacks deal an additional 1d6FireFire damage. Your unarmed attacks deal an additional 1d6NecroticNecrotic damage, and can possibly inflict Bleeding Bleeding.

Horns of the Berserker
Headgear Headgear (Non-Armour)
Seeking Blood
You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2NecroticNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4NecroticNecrotic damage at the end of your turn.

Scabby Pugilist Circlet
Headgear Headgear (Non-Armour)
Martial Bravery
Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.

Seraphic Pugilist Gloves
Gloves Gloves (Non-Armour)
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Cast as a level 4 spell ( Recharge: Long rest.)
Angelclocker Knuckles
Your unarmed attacks deal an additional 1d4RadiantRadiant damage.

Servitor of the Black Hand Gloves
Gloves Gloves (Non-Armour)
Fear Fear (Action + Level 3 Spell Slot)
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4ForceForce damage.

Shadow-Cloaked Ring
Ring Ring
Shadowthief
The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly Lightly or Heavily Obscured Heavily Obscured creatures, and creatures made of shadow.

Snow-Dusted Monastery Gloves
Gloves Gloves (Non-Armour)
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Cast as a level 3 spell ( Recharge: Long rest.)
Chilling Strike
Your unarmed attacks deal an additional 1d4ColdCold damage.

The Sparkle Hands
Gloves Gloves (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.

Thunderpalm Strikers
Gloves Gloves (Non-Armour)
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Cast as a level 3 spell ( Recharge: Long rest.)
Booming Blows
Your unarmed attacks deal an additional 1d4ThunderThunder damage.