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Unarmed set

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The unarmed set enhances unarmed attacks. The Kushigo set and Soul set are part of this set, but they are not duplicated here. See also List of features and items that interact with unarmed strikes and Monk set.

Name Slot Effect

Corellon's Grace
Main Hand Melee Main Hand Melee (Quarterstaff)
Natural Pugilist
You gain a +1 bonus to Melee Unarmed Attack Roll Melee Unarmed Attack Rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving Throw Saving Throws.

Flawed Helldusk Gloves
Gloves Gloves (Non-Armour)
Lesser Infernal Touch
Your weapon attacks deal an additional 1d4⁠Fire⁠Fire damage. Your unarmed attacks deal an additional 1d4⁠Necrotic⁠Necrotic damage, and can possibly inflict Bleeding Bleeding.

Gauntlet of the Tyrant
Gloves Gloves (Non-Armour)
Command Command (Action + Level 1 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4⁠Force⁠Force damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.

Gloves of Cinder and Sizzle
Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4⁠Fire⁠Fire.

Gloves of Crushing
Gloves Gloves (Non-Armour)
Crushing Blows
The wearer gains a +1 bonus to unarmed Attack Roll Attack Rolls and their unarmed attacks deal an additional 2⁠Bludgeoning⁠Bludgeoning damage.

Helldusk Gloves
Gloves Gloves (Non-Armour)
Rays of Fire Rays of Fire (Action)
Hurl 3 rays of fire. Each ray deals 3d6⁠Fire⁠Fire damage. (Recharge: Short rest Recharge: Short rest.)
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch
Your weapon attacks deal an additional 1d6⁠Fire⁠Fire damage. Your unarmed attacks deal an additional 1d6⁠Necrotic⁠Necrotic damage, and can possibly inflict Bleeding Bleeding.

Horns of the Berserker
Headgear Headgear (Non-Armour)
Seeking Blood
You gain a +2 bonus to Attack Roll Attack Rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2⁠Necrotic⁠Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4⁠Necrotic⁠Necrotic damage at the end of your turn.

Scabby Pugilist Circlet
Headgear Headgear (Non-Armour)
Martial Bravery
Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.

Seraphic Pugilist Gloves
Gloves Gloves (Non-Armour)
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Angelclocker Knuckles
Your unarmed attacks deal an additional 1d4⁠Radiant⁠Radiant damage.

Servitor of the Black Hand Gloves
Gloves Gloves (Non-Armour)
Fear Fear (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4⁠Force⁠Force damage.

Shadow-Cloaked Ring
Ring Ring
Shadowthief
The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly Lightly or Heavily Obscured Heavily Obscured creatures, and creatures made of shadow.

Snow-Dusted Monastery Gloves
Gloves Gloves (Non-Armour)
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Chilling Strike
Your unarmed attacks deal an additional 1d4⁠Cold⁠Cold damage.

The Sparkle Hands
Gloves Gloves (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Advantage.

Thunderpalm Strikers
Gloves Gloves (Non-Armour)
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Booming Blows
Your unarmed attacks deal an additional 1d4⁠Thunder⁠Thunder damage.