Hold Monster: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hold Monster
| name = Hold Monster
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| school = Enchantment
| school = Enchantment
| ritual =
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard
| classes = Bard, Sorcerer, Warlock, Wizard, War Domain
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| summary =
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
| description = [[Paralysed (Condition)|Paralys]]e a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
* No effect on undead.
| action type = action
| action type = action
| attack roll =
| attack roll =
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| extra damage save =
| extra damage save =
| extra damage save effect =
| extra damage save effect =
| concentration =
| concentration = yes
| range = ranged
| range = ranged
| range m = 18
| range m = 18

Revision as of 11:35, 16 August 2023

Template:Up to date

Hold Monster Icon.png

Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.

Description

Paralyse a creature. It can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

  • No effect on undead.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Paralysed

Paralysed Paralysed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Visuals