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Scorching Ray: Difference between revisions
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| summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate [[Attack Roll]] and deals {{DamageText|2d6|Fire}} damage. | | summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate [[Attack Roll]] and deals {{DamageText|2d6|Fire}} damage. | ||
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain | | class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain | ||
| description = Hurl 3 rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage on a hit. | | description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage on a hit. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage type = Fire | | damage type = Fire | ||
| damage per = ray | | damage per = ray | ||
| range = ranged | | range = ranged | ||
| higher levels = At Spell Slot Level 3 or higher, this spell fires an additional ray for each spell slot level above 2nd. | | higher levels = At Spell Slot Level 3 or higher, this spell fires an additional ray for each spell slot level above 2nd. | ||
| notes = * | | notes = * {{SmallIcon|Circlet of Blasting Icon.png}} [[Circlet of Blasting]] and {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} [[Gloves of Cinder and Sizzle]] grant the ability to cast '''Scorching Ray''' once per [[Long Rest]]. | ||
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | * A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
}} | }} | ||
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> |
Revision as of 20:42, 11 August 2023
Scorching Ray is a level 2 evocation spell. It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals 2d6Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6Fire damage on a hit.
Properties
- Damage
- 2d6 (2~12) Fire per ray
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
At Spell Slot Level 3 or higher, this spell fires an additional ray for each spell slot level above 2nd.How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, Fiend, and Light Domain
Notes
- Circlet of Blasting and Gloves of Cinder and Sizzle grant the ability to cast Scorching Ray once per Long Rest.
- A target afflicted by Hex will take additional 1d6Necrotic damage from each ray.