Charge-Bound Warhammer: Difference between revisions
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| weight lb = 5.9 | | weight lb = 5.9 | ||
| price = 310 | | price = 310 | ||
| special = * This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. | | special = * This hammer's magical powers only function if it's Bound to an [[Eldritch Knight]] or is a [[Warlock]]'s Pact Weapon. | ||
* '''Favoured Weapon:''' This weapon has a +1 bonus to damage and | * '''Favoured Weapon:''' This weapon has a +1 bonus to damage and {{Attack Roll}}s. | ||
* '''Shocking Bound:''' This weapon deals an additional | * '''Shocking Bound:''' This weapon deals an additional {{DamageText|1d6|Lightning}} damage. | ||
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
}} | }} |
Revision as of 02:59, 17 August 2023
Charge-Bound Warhammer is a rare, lightly enchanted (+1) special variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier
Bludgeoning damage
- Two-handed damage
1d10 (1~10) + Strength modifier
Bludgeoning damage
- Details
Warhammers
Rarity: Rare
Enchantment: + 1
Versatile
Melee: 1.5 m / 5 ft
Weight: 2.7 kg / 5.4 lb
Price: 310 gp
Special
The holder of this item gains:
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
- Favoured Weapon: This weapon has a +1 bonus to damage and
Attack rolls.
- Shocking Bound: This weapon deals an additional 1d6
Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
-
Backbreaker (
)
- Put extra force behind your strike to possibly knock your enemy .
-
Concussive Smash (
)
- Hit an enemy with all your might to deal damage and possibly them.
-
Weakening Strike (
)
- Target an enemy's hands with a non-lethal attack and possibly inflict .