Orphic Hammer: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Added image)
No edit summary
Line 6: Line 6:
| quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
| quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
| where to find = [[House of Hope]]
| where to find = [[House of Hope]]
| type = Warhammer
| type = Warhammers
| rarity = legendary
| rarity = legendary
| melee or ranged = melee
| melee or ranged = melee

Revision as of 03:22, 18 August 2023

Orphic Hammer image

Orphic Hammer is a legendary, highly enchanted (+3) special variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.

Properties

One-handed damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Two-handed damage
D10 Bludgeoning.png 1d10 (1~10) + Strength modifier Damage TypesBludgeoning damage
Details
Warhammers Warhammers
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: ? kg / Expression error: Unrecognized punctuation character "?". lb
Price:  ? gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Where to find