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Orphic Hammer: Difference between revisions
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| quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire. | | quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire. | ||
| where to find = [[House of Hope]] | | where to find = [[House of Hope]] | ||
| type = | | type = Warhammers | ||
| rarity = legendary | | rarity = legendary | ||
| melee or ranged = melee | | melee or ranged = melee |
Revision as of 02:22, 18 August 2023
Orphic Hammer is a legendary, highly enchanted (+3) special variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 (1~10) + Strength modifier Bludgeoning
- Details
- Rarity: Legendary
- Enchantment: + 3
- Versatile
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: ? kg / Expression error: Unrecognized punctuation character "?". lb
- Price: ? gp
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .