Ad placeholder
Clown Hammer: Difference between revisions
Jump to navigation
Jump to search
ShadowOake (talk | contribs) (In game picture) |
m (fixing weapon dmg) |
||
Line 9: | Line 9: | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = versatile | | handedness = versatile | ||
| damage = 1d8 | | damage = 1d8+2 | ||
| versatile damage = 1d10 | | versatile damage = 1d10+2 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| enchantment = +2 | | enchantment = +2 |
Revision as of 10:40, 4 September 2023
Clown Hammer is a rare, moderately enchanted (+2) special variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
This hammer has a colourful history - it doesn't honk when you squeeze it, alas.
Properties
- One-handed damage
- 1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 + 2 (3~12) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 2
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 310 gp
Special
The holder of this item gains:
- Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- Looted from Dribbles in Rivington during Chapter Three.