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Hellfire Greataxe: Difference between revisions
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| special = * '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{SmIconLink|Heat Condition Icon.png| | | special = * '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{SmIconLink|Heat Condition Icon.png|Heat (Condition)|Heat}}. | ||
| weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave | | weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave | ||
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Revision as of 12:56, 31 August 2023
Hellfire Greataxe is a very rare, moderately enchanted (+2) special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.
Anything hit by this has the life expectancy of a glass hammer.
Properties
- Damage
- 1d12 + 2 (3~14) + Strength modifier Slashing
- Extra damage
- 1d6 (1~6) Fire
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 3.15 kg / 6.3 lb
- Price: 960 gp
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]PhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
- Hellflame Cleave ()
Spew hellish flames and strike your foes.
Where to find
- * Found in the Sorcerous Vault of Sorcerous Sundries. Enter the *Silverhand* door and then, in the next area, destroy the door labeled *Illusion* (trying to enter the door normally will not work). Through the door is a chest with the item X: 366 Y: 941.
Condition
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
6d6 (6~36) Fire damage