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Crown of Madness: Difference between revisions
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| class learns at level 3 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 3 = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 5 = Oathbreaker | | class learns at level 5 = Oathbreaker | ||
| class learns at level 7 = Arcane Trickster | | class learns at level 7 = Arcane Trickster | ||
| class learns at level 8 = Eldritch Knight | |||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach. | | summary = This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach. | ||
| description = Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | | description = Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
Revision as of 07:57, 25 August 2023
Crown of Madness is a level 2 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature and induce madness in their mind. The affected creature will make a melee attack against any creature within its reach.
Description
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Crown of Madness
Duration: 3 turns
- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.