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Hex (Dexterity): Difference between revisions
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| class learns at level | | class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature) | ||
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature) | |||
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Revision as of 22:13, 29 August 2023
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Hex (Dexterity) is a variant of the Hex spell.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Hex: Dexterity
[[ Hex: Dexterity
(Condition)| Hex: Dexterity
]]
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: [[ (via Magical Secrets subclass feature))
- Class Level 10: [[ (via Magical Secrets class feature))
Notes
- If the target dies before the spell ends, gain .
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which does not require Attack Rolls): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.