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Destructive Wave: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Destructive Wave | | name = Destructive Wave | ||
| image = Destructive Wave | | image = Destructive Wave.webp | ||
| level = 5 | | level = 5 | ||
| school = Evocation | | school = Evocation | ||
Line 8: | Line 8: | ||
| races = | | races = | ||
| summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | | summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | ||
| description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them | | description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. | ||
| action type = action | | action type = action | ||
| damage = 5d6 | | damage = 5d6 |
Revision as of 09:08, 11 October 2023
Destructive Wave is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Tempest Domain, and Light Domain