Destructive Wave
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Prone
Duration: 1 turn
Constitution saving throw
Destructive Wave is a Level 5 Evocation Spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone.
Properties
- Cost:
-
Action +
Level 5 Spell Slot
- Damage:
-
5d6 (5~30)
Thunder damage
- Extra damage:
-
5d6 (5~30)
Radiant damage
- Details:
-
Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.Condition: Prone



- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class Level 9:
Tempest Domain Cleric (Domain Spell), and
Light Domain Cleric (Domain Spell)
Granted by equipping/consuming the following items:
Markoheshkir (
Recharge: Short rest)