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Gust of Wind: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Wizard, Tempest Domain | | classes = Druid, Sorcerer, Wizard, Tempest Domain, Storm Sorcery | ||
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | ||
| class learns at level | | class learns at level 6 = Storm Sorcery | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
Line 57: | Line 57: | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = *{{ | | notes = * Granted by {{SmallIcon|Spellcrux Amulet Icon.png}} {{very rare|Amulet of Windrider}}. {{Recharge|Short Rest}} | ||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]] | |||
*A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]] | |||
| video = Gust of Wind Visuals.mp4 | | video = Gust of Wind Visuals.mp4 | ||
}} | }} |
Revision as of 04:03, 25 August 2023
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown Off Balance.
Properties
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Notes
- Granted by Amulet of Windrider. Recharge: Short rest
- A successful Saving throw means that a creature is neither pushed back, nor goes Off Balance