Ad placeholder
Eldritch Blast: Difference between revisions
Jump to navigation
Jump to search
Chronofreak (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 8: | Line 8: | ||
| classes = Warlock, | | classes = Warlock, | ||
| races = | | races = | ||
| summary = | | summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | ||
| description = Conjure a beam of crackling energy. | | description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target. | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] |
Revision as of 23:45, 30 August 2023
Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Force damage, and that can be upgraded with Warlock abilities.
Description
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Properties
- Damage
- 1d10 (1~10) Force
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
The spell creates multiple beams at higher levels: 1d10 (1~10) Force per ray
- 2 beams at Level 5
- 3 beams at Level 10
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- The benefits of Eldritch Invocations, such as Agonising Blast or Repelling Blast, are applied to each beam.
- While Repelling Blast applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by Hex will take additional 1d6Necrotic damage from each beam.
- There is a bug when using eldritch blast along with either Agonising Blast or Hex, and having lightning charges. When damage is applied, Agonising Blast and Hex will apply their damage twice on a single beam, rather than once
- When interacting with effects like Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down the target the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the target would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile and Scorching Ray (as of 4.1.1.3669438).
Any Class can choose this cantrip if you select the Spell Sniper feat.