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Faerie Fire: Difference between revisions
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m (Added to notes section. Equipment listed does not grant a full cast of the spell, rather a version of its effects can be activated under certain attack conditions.) Tags: Mobile edit Mobile web edit |
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| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. | | notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. | ||
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell. | |||
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== External links == | == External links == | ||
* {{FRWiki|Faerie fire|long}} | * {{FRWiki|Faerie fire|long}} |
Revision as of 17:03, 10 November 2023
Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents .
Description
All targets within the light turn visible, and Attack rolls against them have Advantage.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard, Druid, Light Domain, and Archfey
Races:
- Character level 3: Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Drow and Drow Half-Elves can only cast the spell once per Long Rest.
- The versions of Faerie Fire granted by the Hellrider Longbow and Xyanyde are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
External links
- Faerie fire on the Forgotten Realms Wiki