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Hamarhraft: Difference between revisions

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| image = Hamarhraft Icon.png<!-- A high-res image of the item. -->
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| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| finesse =  
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Revision as of 20:57, 19 October 2023

Template:Up to date

Hamarhraft image

Hamarhraft is an uncommon Maul that deals Damage TypesThunder damage in an area around the wielder when they land a Jump Jump.

Description Icon.png

The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Mobility_ExplosionOnJump_Maul

Special

The holder of this item gains:

  • Shockwave: When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

  • *Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -84 Y: 630. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.
    • Has to be acquired before the first Long Rest after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable.
    • If you travel to Mountain Pass then return to Waukeen's Rest, the fire will be out and the weapon will be lying on the ground.

Notes

  • UUID: efb003c3-af98-43d7-bcf4-af29702fb531