Sacred Munitions: Difference between revisions

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(Clarified description and added note)
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{{ up to date | 2023-11-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponActionPage
{{WeaponActionPage
|
|name=Sacred Munitions
 
|description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]].
|name=Sacred Munitions|description=Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict {{Cond|Turned}}.|weapons=Gandrel's Aspiration|action type=bonus|range=self|duration=1|recharge=Short Rest|condition=Turned|condition duration=3|image=Sacred Munitions.webp}}
|weapons=Gandrel's Aspiration
|action type=bonus
|range=self
|duration=1
|recharge=Short Rest
|condition=Turned
|condition duration=3
|image=Sacred Munitions.webp
|notes=
* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it.
}}

Revision as of 20:45, 7 November 2023

Template:Up to date

Sacred Munitions.webp

Sacred Munitions is a weapon action granted by Gandrel's Aspiration.

Description

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.

Properties

Details
 Range: Self
Duration: 1 turn
Recharge: Short rest

Condition: Turned

Turned Turned

Duration: 3 turns

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Granted by the weapons:

Notes

  • The in-game description says "Your ranged weapon attacks possibly inflict Turned Turned," but there is actually no Saving throw to resist it.