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Sacred Munitions
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Description
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned against undead.Properties
- Cost
- Bonus Action
- Details
- Range: Self
- Recharge: Short rest
- Duration: 1 turn
Technical details
UID
Shout_MAG_WeaponAction_UndeadTurningBolt Spell flags
Condition: Sacred Munitions
Sacred Munitions
Duration: 1 turn
- Affected entity's ranged weapon attacks possibly inflict on a target.
Condition: Turned
Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
- It cannot willingly move to a space within 9 m / 30 ft of that creature.
- It also cannot take Reactions.
- For its Actions, it can use only the action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Granted by items:
Notes
- The in-game description says "Your ranged weapon attacks possibly inflict Turn Undead," but there is actually no saving throw to resist it.
- A level 5 cleric using this feature will also have the Destroy Undead feature applied to their ranged attacks, dealing 4d6Radiant bonus damage to undead targets..















