Gameplay mechanics: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
Line 4: Line 4:
* Bonus Action
* Bonus Action
* Reaction
* Reaction
== Spells ==
* All Spells
** All Cantrips
** All 1<sup>st</sup> Level Spells
** All 2<sup>nd</sup> Level Spells


== Feats ==
== Feats ==
Line 70: Line 63:
* Weapon Master
* Weapon Master
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
== Proficiency ==
'’'Proficiency'’' indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick.
Every classes have '’'Proficiency Bonus'’', which is based on the character’s '’total'’' level.  Proficiency Bonus will be added whenever a character makes an ''Attack Roll'', ''Ability Check'', or ''Saving Throw''.
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|+ Proficiency Bonuses per Level
|-
! style="width: 100pt;" | Level
! style="width: 150pt;" | Proficiency Bonus
|-
| Level 1 to 4 || style="text-align:center;" | + 2
|-
| Level 5 to 8 || style="text-align:center;" | + 3
|-
| Level 9 to 12 || style="text-align:center;" | + 4
|-
| Level 13 to 16 || style="text-align:center;" | + 5
|-
| Level 17 to 20 || style="text-align:center;" | + 6
|}
== Spells ==
* All Spells
** All Cantrips
** All 1<sup>st</sup> Level Spells
** All 2<sup>nd</sup> Level Spells

Revision as of 15:34, 7 January 2022

Actions

  • Action
  • Bonus Action
  • Reaction

Feats

  • Ability Score Increase
    • Increase one Ability by 2, or two Abilities by 1. You can't increase an Ability above 20 using this feature.
  • Athlete
  • Defensive Duelist
    • When you are attacked with a melee attack, you use your reaction to increase your Armour Class by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a Finesse Weapon with which you are Proficient.
  • Dual Wielder
    • Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't light.
  • Great Weapon Master
    • When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a Bonus Action.
  • Magic Initiate: Cleric
    • Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
  • Magic Initiate: Druid
    • Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once pe Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
  • Magic Initiate: Sorcerer
    • Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
  • Magic Initiate: Warlock
    • Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
  • Magic Initiate: Wizard
    • Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Intelligence.
  • Martial Adept
    • Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
  • Mobile
    • Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
  • Shield Master
    • Gain a +2 bonus to Dexterity Saving Throws when wielding a shield.
  • Skilled
    • You gain Proficiency in 3 Skills of your choice.
  • Tough
    • Hit point maximum increased by 2 for each level.
  • Weapon Master

Proficiency

'’'Proficiency'’' indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick.

Every classes have '’'Proficiency Bonus'’', which is based on the character’s '’total'’' level. Proficiency Bonus will be added whenever a character makes an Attack Roll, Ability Check, or Saving Throw.

Proficiency Bonuses per Level
Level Proficiency Bonus
Level 1 to 4 + 2
Level 5 to 8 + 3
Level 9 to 12 + 4
Level 13 to 16 + 5
Level 17 to 20 + 6

Spells

  • All Spells
    • All Cantrips
    • All 1st Level Spells
    • All 2nd Level Spells