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Haste: Difference between revisions

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[[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox
[[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armour Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
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==Description==
==Description==
Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn.  
Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armour Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn.  


When the condition ends, the creature becomes Lethargic.  
When the condition ends, the creature becomes Lethargic.  
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|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
*Target gains +2 to {{ArmorClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].  
*Target gains +2 to {{ArmourClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].  
*Target's [[Movement Speed]] is doubled.  
*Target's [[Movement Speed]] is doubled.  
*Target gains an additional <code>[[File:Action Icon.png|frameless|25px]] [[Action]].</code>
*Target gains an additional <code>[[File:Action Icon.png|frameless|25px]] [[Action]].</code>
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
|}
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Revision as of 02:04, 13 February 2023

Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.

"Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."

Action Icon.png Action Spell Slot Icon.png Level 3 Spell Slot

Range 9m / 30ft
School Transmutation
Concentration Required
Condition Hastened
Duration 10 turns
Class Sorcerer, Wizard

Description

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer and Wizard.

  • Range: Range Icon 2.png 9m / 30ft
  • Concentration: Concentration Icons.png Required
  • Target: allies only.