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Shield Bash: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Shield Bash.webp | | image = Shield Bash.webp | ||
| summary = '''Shield Bash''' is a | | summary = '''Shield Bash''' is a reaction/passive feature granted by many [[Shields]] that allows you to strike back at an enemy that hits you, knocking them {{Cond|Prone}}. | ||
| description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | | description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | ||
| cost = reaction | | cost = reaction | ||
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| condition = Prone | | condition = Prone | ||
}} | }} | ||
[[Category:Passive features]] |
Revision as of 17:58, 17 November 2023
Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Details:
- Melee: 1.5 m / 5 ft
Condition: Prone
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.