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Shield Bash: Difference between revisions
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HiddenDragon (talk | contribs) No edit summary Tag: Reverted |
HiddenDragon (talk | contribs) (Undo disambig) Tag: Manual revert |
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| cost = reaction | | cost = reaction | ||
| range = melee | | range = melee | ||
| granted by items = Absolute's Protector, Adamantine Shield | | granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard, Viconia's Walking Fortress | ||
| notes = | | notes = | ||
| condition = Prone | | condition = Prone | ||
}} | }} | ||
[[Category:Passive features]] | [[Category:Passive features]] |
Revision as of 23:08, 22 November 2023
Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Details:
- Melee: 1.5 m / 5 ft
Condition: Prone
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.