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Crushing Flight: Difference between revisions
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| range ft = 70 | | range ft = 70 | ||
| save = STR | | save = STR | ||
| | | higher levels = * At Level 4, this attack deals an additional {{DamageText|1d4|Bludgeoning}} damage. | ||
* At Level 8, this additional damage becomes {{DamageText|1d6|Bludgeoning}}. | * At Level 8, this additional damage becomes {{DamageText|1d6|Bludgeoning}}. | ||
* At Level 12, this additional damage becomes {{DamageText|1d8|Bludgeoning}}. | * At Level 12, this additional damage becomes {{DamageText|1d8|Bludgeoning}}. |
Revision as of 07:43, 9 December 2023
Template:Up to date
Crushing Flight is a Action. Badgers use this ability to make a melee attack that deals Slashing Damage to enemies and possibly pushes them away.
Description
Leap at a target to bite it and knock it
Properties
- Cost:
-
Bonus action + (ERROR: Use
movement m
ormovement ft
.)Movement
- Damage:
-
2d8 (2~16)
Bludgeoning
- Details:
-
Range: 18 m / 60 ft
-
STR Save
At Higher Levels
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Owlbear, and Wild Shape: Owlbear
Notes
- The regular Owlbear doesn't do damage upon landing.