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Rush Attack: Difference between revisions

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Tag: Manual revert
(Added condition dc/warning/save)
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| name = Rush Attack
| name = Rush Attack
| weapon types =  Glaives, Halberds, Longswords, Pikes, Spears, Tridents
| weapon types =  Glaives, Halberds, Longswords, Pikes, Spears, Tridents
| description = Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}. Doesn't provoke {{SAI|Opportunity Attack|Opportunity Attacks}}.
| description = Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}.  
| cost = action, movement
| cost = action
| damage = 1d4
| damage = 1d4
| damage type = Piercing
| damage type = Piercing
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| range ft = 30
| range ft = 30
| range m = 9
| range m = 9
| save = STR
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| recharge = Short Rest
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| condition save = STR
| condition save = STR
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
| warning = Doesn't provoke Opportunity Attacks.
}}
}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Revision as of 06:54, 22 December 2023

Template:Up to date

Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.

Description

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action
Damage
Details
Attack roll
STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Condition: Off Balance

Off Balance Off Balance

Duration: 2 turns

Weapon action DC  Strength saving throw

How to learn

Granted by wielding the following weapon types with proficiency: