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Shield Bash: Difference between revisions

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(Viconia's Walking Fortress doesn't have this, it has its own skill)
(Updated save fields and added note on not working)
Line 5: Line 5:
| cost = reaction
| cost = reaction
| range = melee
| range = melee
| save = STR
| save dc = caster
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard
| notes =
| notes =
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition dc = caster
| notes = As of Patch 5, this action doesn't appear to do anything
}}
}}
[[Category:Passive features]]
[[Category:Passive features]]

Revision as of 20:54, 26 December 2023

Shield Bash.webp

Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them Prone Prone.

Description

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity Saving Throw.

Properties

Cost:
Reaction
Details:
 Melee: 1.5 m / 5  ft
STR Save (Spell save DC)

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Notes

As of Patch 5, this action doesn't appear to do anything