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Hold Person: Difference between revisions
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'''Hold Person''' is a [[Spells#2nd Level Spells|Level 2]] Enchantment Spell. This spell allows spellcasters to | '''Hold Person''' is a [[Spells#2nd Level Spells|Level 2]] Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. | ||
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]] | [[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]] | ||
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== Description == | == Description == | ||
Paralyse a humanoid creature, making it unable to move and act. | |||
At the end of each turns, the creature can try to free itself. | At the end of each turns, the creature can try to free itself. | ||
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|- | |- | ||
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} | | [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} | ||
* Paralysed. At the end of each turn, | * [[Conditions#Paralysed|Paralysed]]. | ||
* At the end of each turn, make a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed. | |||
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Revision as of 00:21, 19 March 2023
Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
File:Hold Person Icon 2.png
"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."
Range | 18m / 60ft |
---|---|
School | Enchantment |
Saving Throw | Wisdom |
Concentration | Required |
Condition | Hold Person |
Duration | 10 turns |
Class | Bard, Cleric, Druid, Sorcerer, Warlock, Wizard |
Description
Paralyse a humanoid creature, making it unable to move and act.
At the end of each turns, the creature can try to free itself.
Properties
Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Wisdom
File:Hold Person Condition Icon 3.png Hold Person |
![]() 10 turns
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