Rage Queller: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
(infobox)
Line 1: Line 1:
{{CharacterInfo
{{stub}}
|title        = Countermeasure: Barbarian
{{Infobox statistics
|name         = Rage Queller
| name = Rage Queller
|image       = [[File:Aberration_Rage_Queller.png|350px]]
| image = Aberration_Rage_Queller.png
|STR          = 16
| imagesize = 0.7
|DEX          = 14
| race = [[Aberration]]
|CON          = 16
| class = [[Barbarian]]
|INT          = 10
| size = Medium
|WIS          = 22
| type = Aberration
|CHA          = 8
| armour_class = 18
|str save    = primary
| hit_points = 149
|dex save    =
 
|con save    = yes
| movement_speed_meters = 9
|int save    =  
| movement_speed_feet = 30
|wis save    =  
| weight_kg = 75
|cha save    =  
| weight_lb = 150
|level       = 12
| level = 12
|race        = Aberration
| str = 16
|type        = Aberration
| dex = 14
|HP          = 149
| con = 16
|AC          = 18
| int = 10
|speed        = 9m / 30ft
| wis = 22
|size        = Medium
| cha = 8
|weight      = 75kg / 150lbs
| str_save_proficiency = primary
|proficiency  =  
| con_save_proficiency = yes
|initiative   = +8
| initiative = +8
|passive      = {{PAS|Brutal Critical}}
 
<!--{{PAS|Charm}}-->
| resistant1 = Fire
{{PAS|Danger Sense}}
| feature1_name = Brutal Critical
{{PAS|Extra Attack}}
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die.
{{PAS|Fast Movement}}
| feature2_name = Charm
{{PAS|Feral Instinct}}
| feature2_description = Charm an attacker, preventing them from attacking you until their next turn.
{{PAS|Opportunity Attack}}
| feature3_name = Danger Sense
{{PAS|Relentless Rage}}
| feature3_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated.
<!--{{PAS|Unarmoured Defence}}-->
| feature4_name = Extra Attack
|bludgeoning  =  
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
|piercing    =  
| feature5_name = Fast Movement
|slashing    =  
| feature5_description = +3m (10ft) to movement while not in heavy armour.
|acid        =  
| feature6_name = Feral Instinct
|cold        =  
| feature6_description = +3 to Initiative and can't be Surprised.
|fire        = double
| feature7_name = Opportunity Attack
|force        =  
| feature7_description = Automatically attack an enemy moving out of your reach.
|lightning    =  
| feature8_name = Relentless Rage
|necrotic    =  
| feature8_description = Once per short rest, if you drop to 0 HP while Raging, regain 1 HP instead of being Downed.
|poison      =  
| feature9_name = Unarmoured Defence (Barbarian)
|psychic      =  
| feature9_description = While unarmoured, add your CON modifier to your AC.
|radiant      =  
}}
|thunder      =  
|magic        =  
|class        = Barbarian
|background  =  
|location    =  
|faction      =  
|family      =  
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].



Revision as of 13:31, 14 February 2024

Rage Queller is a hostile Aberration character in Baldur's Gate 3 who may appear in a specific combat encounter during the finale of Act Three.

Gameplay

  • If Karlach or a custom barbarian is in the party, this enemy takes part in the "Atop the Netherbrain" combat encounter that occurs during the finale of Confront the Elder Brain. Additional criteria or trigger cases may exist but are not yet listed here.
  • Notable abilities include:
    • This enemy starts the fight with the condition Fire Shield: Chill applied.
    • If attacked, this enemy will sometimes spend its Reaction to use Tadpole Charm on the attacking character (as the result of a passive ability this enemy possesses).