Hat of Fire Acuity: Difference between revisions

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[[Act Two]]:
[[Act Two]]:
* Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]].
* Can be looted from the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]].
** Note: This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item.
[[Act Three]]:
| notes =
* Can be looted from the [[Strange Ox]] in [[Rivington]].
| notes = This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item.
}}
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{{Inflicts|Arcane Acuity|item}}
{{Inflicts|Arcane Acuity|item}}

Revision as of 23:14, 18 February 2024

Hat of Fire Acuity image

Hat of Fire Acuity is an uncommon hat that grants the wearer Arcane Acuity Arcane Acuity whenever they deal Damage TypesFire damage.

Description Icon.png
It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp
  • UID MAG_Fire_ArcaneAcuityOnFireDamage_Hat
    UUID dbd8a255-771c-4c3e-b3d6-65d744b2cbd8

Special

The wearer of this item gains:

Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Where to find

Act Two:

Act Three:

Notes

This item can only looted from the Strange Ox at the Last Light Inn or at Rivington. If it is defeated at the Druid Grove it will not have the item.

Conditions

Arcane Acuity Arcane Acuity

Duration: 2 turns

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Gallery