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Banishing Smite (Melee): Difference between revisions
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| summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target. | | summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target. | ||
| description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence. | | description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence. | ||
| warning = | | warning = | ||
| cost = action | | cost = action | ||
| hit cost = bonus, spell5 | | hit cost = bonus, spell5 |
Revision as of 11:31, 21 February 2024
For the ranged version of this spell, see .
Banishing Smite (Melee) is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly the target.
Description
Possibly your target to another plane of existence.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 5 Spell Slot
- Damage
- Normal weapon damage
- +
5d10 (5~50)
Force
- Details
Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
This spell is a variation of:
Notes
- This spell can only be learned by s via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike there is no reaction in the UI for it. If the target is reduced to 1-49 Hit Points it is then for 2 turns.
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does damage.
10d10 (10~100)
Force