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Darkvision (spell): Difference between revisions

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(Added note that Darkvision must remain Prepared or the buff will be lost)
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{{hatnote|For the passive feature inherent to races and monsters, see {{SAI|Darkvision}}. For the Way of the Shadow Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}}
{{hatnote|For the passive feature inherent to races and monsters, see {{SAI|Darkvision}}. For the Way of the Shadow Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}}
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Revision as of 15:29, 9 March 2024

For the passive feature inherent to races and monsters, see Darkvision Darkvision. For the Way of the Shadow Monk ability, see Shadow Arts: Darkvision Shadow Arts: Darkvision.
Darkvision spell.webp

Darkvision is a level 2 transmutation spell. This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark.

Description

Grant a creature the ability to see in the dark out to a range of 12 m / 40 ft.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Darkvision

Darkvision Darkvision

Duration: Until Long rest

  • Can see in the dark out to the range of 12 m / 40 ft.

How to learn

Classes:

Notes

  • If cast by a Druid Druid or Wizard Wizard, this spell must remain Prepared; removing Darkvision from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Darkvision to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.

Visuals

External Links