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Darkvision (spell): Difference between revisions
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{{hatnote|For the passive feature inherent to races and monsters, see {{SAI|Darkvision}}. For the Way of the Shadow Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}} | {{hatnote|For the passive feature inherent to races and monsters, see {{SAI|Darkvision}}. For the Way of the Shadow Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}} | ||
{{SpellPage | {{SpellPage |
Revision as of 15:29, 9 March 2024
For the passive feature inherent to races and monsters, see
. For the Way of the Shadow Monk ability, see .Darkvision is a level 2 transmutation spell. This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark.
Description
Grant a creature the ability to see in the dark out to a range of 12 m / 40 ft.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Darkvision
Duration: Until Long rest
- Can see in the dark out to the range of 12 m / 40 ft.
How to learn
Classes:
- Class Level 5: Ranger
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)
Notes
- If cast by a or , this spell must remain Prepared; removing Darkvision from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Darkvision to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.