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Heat (Condition): Difference between revisions
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* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | * {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | ||
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain | * {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}. |
Revision as of 07:51, 20 March 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat
- Cinder Shoes: Whenever you an enemy, you gain 2 turns of .
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of .
- Ring of Self Immolation: Once per short rest you may set yourself on fire as a Bonus action to gain for 2 turns.
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Markoheshkir: When the wielder deals spell damage with the variant of active, they gain 2 turns of .