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Whispering Mask: Difference between revisions
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* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | * Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | ||
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected | * While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw. | ||
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. | * The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. | ||
* If Auntie Ethel is dead, the mask can be worn with no ill effects. | * If Auntie Ethel is dead, the mask can be worn with no ill effects. | ||
* The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear a mask to lead the whole party through the locked vine doors. | * The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear a mask to lead the whole party through the locked vine doors. | ||
}} | }} |
Revision as of 20:12, 13 April 2024
Whispering Mask is a common Helmet with connections to Auntie Ethel.
Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.
Properties
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 1 gp
-
UID
ACT1_HAG_HagMaskUUID
73690248-deea-4713-84d6-c1c8fb045869
Special
The wearer of this item gains:
- If Ethel is dead:
- Can see objects hidden to the unaided eye.
- Part of the Flock
- Auntie Ethel welcomes you, dearie.
Condition: Uncanny Sight
- Can see objects hidden to the unaided eye.
Where to find
- * Four of these masks can be found on a table in the Overgrown Tunnel Entrance Gallery beneath the Riverside Teahouse, just before the Gnarled Door blocking your path.
- Also dropped by Mask of Vengeance, Mask of Servitude, Mask of Regret, and Mask of Terror, the thralls located in the Overgrown Tunnel.
- Four more masks can be found in The Blushing Mermaid - Basement
Notes
- Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
- While Auntie Ethel is alive, the wearer of this mask must make a Wisdom saving throw every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw.
- The negative effects of this mask can be prevented by casting before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.
- If Auntie Ethel is dead, the mask can be worn with no ill effects.
- The condition allows the party to pass through the locked vine doors, including the one in the Overgrown Tunnel X: -351 Y: 581, behind which lies an alternative entrance to the Underdark. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.