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Whispering Mask: Difference between revisions

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* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected partymembers run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw.  
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw.  
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.  
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.  
* If Auntie Ethel is dead, the mask can be worn with no ill effects.
* If Auntie Ethel is dead, the mask can be worn with no ill effects.
* The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.
* The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.
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Revision as of 20:12, 13 April 2024

Whispering Mask image

Whispering Mask is a common Helmet with connections to Auntie Ethel.

Description Icon.png

Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.

Properties

  • Helmets Helmets
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 1 gp
  • UID ACT1_HAG_HagMask
    UUID 73690248-deea-4713-84d6-c1c8fb045869

Special

The wearer of this item gains:

  • Can see objects hidden to the unaided eye.
Part of the Flock
Auntie Ethel welcomes you, dearie.

Condition: Uncanny Sight

Uncanny Sight Uncanny Sight
  • Can see objects hidden to the unaided eye.

Where to find

Notes

  • Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
  • While Auntie Ethel is alive, the wearer of this mask must make a Wisdom saving throw every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw.
  • The negative effects of this mask can be prevented by casting Protection from Evil and Good Protection from Evil and Good before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.
  • If Auntie Ethel is dead, the mask can be worn with no ill effects.
  • The condition Uncanny Sight Uncanny Sight allows the party to pass through the locked vine doors, including the one in the Overgrown Tunnel X: -351 Y: 581, behind which lies an alternative entrance to the Underdark. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.