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Flaming Sphere (Condition): Difference between revisions

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|effects =  
|effects =  
* Enemies and objects within {{Distance|ft=5|m=1.5}} of the sphere at end of their turn take {{DamageInfo|2d6|Fire}} damage. On a second save, it will still take half damage.
* Enemies and objects within {{Distance|ft=5|m=1.5}} of the sphere at end of their turn take {{DamageInfo|2d6|Fire}} damage. On a second save, it will still take half damage.
| stack id = FLAMING_SPHERE_AURA
| properties = DisableOverhead, DisableCombatlog, InitiateCombat, BringIntoCombat
}}
}}

Revision as of 23:43, 13 May 2024

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire
    damage. On a second save, it will still take half damage.

Properties

Stack ID Stack ID: FLAMING_SPHERE_AURA

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:

Condition Effects

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

Sources of Flaming Sphere