Flaming Sphere (Condition)
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- Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take damage. On a successful save, it still takes half damage.
2d6 (2~12)
Condition: Flaming Aura
Radius: 2 m / 7 ft
- Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6 at the end of its turn. On a successful save, it will still take half damage.
Sources of Flaming Sphere
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:
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