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Flaming Sphere (Condition)
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- Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6Fire damage. On a successful save, it still takes half damage.
Technical details
Stack ID: FLAMING_SPHERE_AURA
More properties: BringIntoCombat, DisableCombatlog, DisableOverhead, InitiateCombat
Condition: Flaming Aura
Flaming Aura
Radius: 2 m (7 ft)
- Creature is standing within 1.5 m (5 ft) of a flaming sphere and will take 2d6Fire at the end of its turn. On a successful save, it will still take half damage.
Sources of Flaming Sphere
Conditions with the same stack ID
Conditions with the stack IDFLAMING_SPHERE_AURA, only one of these can be applied at the same time:| Condition | Effects |
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