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Hellish Sphere (Aura) (Condition)

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  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Properties

Condition: Hellish Sphere

Hellish SphereHellish Sphere

Radius: 3 m (10 ft)⁠Radius: 3 m (10 ft)

  • Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save, based on the user's Wisdom Spell Save DC.

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:
Condition Effects

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6FireFire damage. On a successful save, it still takes half damage.

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.