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Hellish Sphere (Aura) (Condition)

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  • Enemies and objects within 3 m / 10 ft⁠3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Condition: Hellish Sphere

Hellish SphereHellish Sphere

Radius: 3 m / 10 ft⁠Radius: 3 m / 10 ft

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Sources of Hellish Sphere

None defined in the wiki database

Creatures with Hellish Sphere

None defined in the wiki database

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:

Condition Effects

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.