- Enemies and objects within
3 m / 10 ft of the sphere at the end of their turn take 6d6. On a successful save, they still take half damage.
Condition: Hellish Sphere
Radius: 3 m / 10 ft
- Creature is standing within
3 m / 10 ft of a flaming sphere and will take 6d6
Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Sources of Hellish Sphere
No results
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE_AURA
, only one of these can be applied at the same time:
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