Ad placeholder
Hellish Sphere (Aura) (Condition)
Jump to navigation
Jump to search
- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
Condition: Hellish Sphere
Hellish Sphere
Radius: 3 m / 10 ft
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6 damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Sources of Hellish Sphere
None defined in the wiki database
Creatures with Hellish Sphere
None defined in the wiki database
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:
| Condition | Effects |
|---|---|
|
|
|
|
|
|