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Hellish Sphere (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
|effects = | |effects = | ||
* Creature is standing within {{Distance|m=3|ft=10}} of a flaming sphere and will take {{ | * Creature is standing within {{Distance|m=3|ft=10}} of a flaming sphere and will take {{DamageText|6d6|Fire}} damage at the end of its turn. On a second save, it will still take half damage. | ||
* [[Dexterity]] save | * [[Dexterity]] save | ||
| brief = Creatures standing within 3m / 10ft will take {{DamageText|6d6|Fire}} damage at the end of its turn. | |||
|stack id = FLAMING_SPHERE | |stack id = FLAMING_SPHERE | ||
|tick type = end | |tick type = end | ||
|properties = DisableCombatlog, InitiateCombat, BringIntoCombat | |properties = DisableCombatlog, InitiateCombat, BringIntoCombat | ||
}} | }} |
Latest revision as of 18:15, 25 June 2024
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Properties
FLAMING_SPHERE
: end of turn :
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE
, only one of these can be applied at the same time:
Condition | Effects |
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